Class NetworkTimeSystemTests
Runtime tests to test the network time system with the Unity player loop.
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetworkTimeSystemTests
Methods
| Name | Description |
|---|---|
| CorrectAmountTicksTest() | Tests whether the time system invokes the correct amount of ticks over a period of time. Note we cannot test against Time.Time directly because of floating point precision. Our time is more precise leading to different results. |
| PlayerLoopFixedTimeTest() | |
| PlayerLoopTimeTest_WithDifferentTimeScale(float) | Tests whether time is accessible and has correct values inside Update, for multiples timeScale values. |
| Setup() | |
| TearDown() |