Method AddHandler
AddHandler(GameObject, INetworkPrefabInstanceHandler)
Use a Game
Declaration
public bool AddHandler(GameObject networkPrefabAsset, INetworkPrefabInstanceHandler instanceHandler)
Parameters
Type | Name | Description |
---|---|---|
Game |
networkPrefabAsset | the Game |
INetwork |
instanceHandler | class that implements the INetwork |
Returns
Type | Description |
---|---|
bool | true (registered) false (failed to register) |
AddHandler(NetworkObject, INetworkPrefabInstanceHandler)
Use a Network
Declaration
public bool AddHandler(NetworkObject prefabAssetNetworkObject, INetworkPrefabInstanceHandler instanceHandler)
Parameters
Type | Name | Description |
---|---|---|
Network |
prefabAssetNetworkObject | the Network |
INetwork |
instanceHandler | the class that implements the INetwork |
Returns
Type | Description |
---|---|
bool |
AddHandler(uint, INetworkPrefabInstanceHandler)
Use a Global
Declaration
public bool AddHandler(uint globalObjectIdHash, INetworkPrefabInstanceHandler instanceHandler)
Parameters
Type | Name | Description |
---|---|---|
uint | globalObjectIdHash | the Global |
INetwork |
instanceHandler | a class that implements the INetwork |
Returns
Type | Description |
---|---|
bool |