Class ChildObjectComponent
Helper component for NetworkTransform parenting tests
Inheritance
ChildObjectComponent
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class ChildObjectComponent : NetworkTransform
Fields
Name | Description |
---|---|
ClientInstances | |
ClientSubChildInstances | |
HasSubChild | |
Instances | |
ServerAuthority | |
SubInstances |
Properties
Name | Description |
---|---|
AuthorityInstance | |
AuthoritySubInstance |
Methods
Name | Description |
---|---|
IsSubChild() | |
OnIsServerAuthoritative() | Override this method and return false to switch to owner authoritative mode |
OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
Reset() |