Class ChildObjectComponent
Helper component for NetworkTransform parenting tests
Inheritance
ChildObjectComponent
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class ChildObjectComponent : NetworkTransform
Fields
| Name | Description |
|---|---|
| ClientInstances | |
| ClientSubChildInstances | |
| HasSubChild | |
| Instances | |
| ServerAuthority | |
| SubInstances |
Properties
| Name | Description |
|---|---|
| AuthorityInstance | |
| AuthoritySubInstance |
Methods
| Name | Description |
|---|---|
| IsSubChild() | |
| OnIsServerAuthoritative() | Override this method and return false to switch to owner authoritative mode |
| OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
| Reset() |