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    Struct NetworkManager.ConnectionApprovalRequest

    Connection Approval Request

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    public struct NetworkManager.ConnectionApprovalRequest

    Fields

    Name Description
    ClientNetworkId

    The Network Id of the client we are about to handle

    Payload

    The connection data payload

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