docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method OnSynchronize

    OnSynchronize<T>(ref BufferSerializer<T>)

    Override this method if your derived NetworkBehaviour requires custom synchronization data. Note: Use of this method is only for the initial client synchronization of NetworkBehaviours and will increase the payload size for client synchronization and dynamically spawned NetworkObjects.

    Declaration
    protected override void OnSynchronize<T>(ref BufferSerializer<T> serializer) where T : IReaderWriter
    Parameters
    Type Name Description
    BufferSerializer<T> serializer

    The serializer to use to read and write the data.

    Type Parameters
    Name Description
    T

    Either BufferSerializerReader or BufferSerializerWriter, depending whether the serializer is in read mode or write mode.

    Overrides
    NetworkBehaviour.OnSynchronize<T>(ref BufferSerializer<T>)
    Remarks

    When serializing (writing) this will be invoked during the client synchronization period and when spawning new NetworkObjects. When deserializing (reading), this will be invoked prior to the NetworkBehaviour's associated NetworkObject being spawned.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)