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    Field UseHalfFloatPrecision

    Enable this to use half float precision for position, rotation, and scale. When enabled, delta position synchronization is used.

    Namespace: Unity.Netcode.Components
    Assembly: solution.dll
    Syntax
    [Tooltip("When enabled, this will use half float precision values for position (uses delta position updating), rotation (except when Quaternion compression is enabled), and scale.")]
    public bool UseHalfFloatPrecision
    Returns
    Type Description
    bool
    Remarks

    This is synchronized by authority. During runtime, this should only be changed by the authoritative side. Non-authoritative instances will be overridden by the next authoritative state update.

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