Method RegisterHostGlobalObjectIdHashValues
RegisterHostGlobalObjectIdHashValues(GameObject, List<GameObject>)
HOST ONLY! Since a host is unique and is considered both a client and a server, for each source NetworkPrefab you must manually register all potential GameObject target overrides that have the NetworkObject component.
Declaration
public void RegisterHostGlobalObjectIdHashValues(GameObject sourceNetworkPrefab, List<GameObject> networkPrefabOverrides)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | sourceNetworkPrefab | source NetworkPrefab to be overridden |
| List<GameObject> | networkPrefabOverrides | one or more NetworkPrefabs could be used to override the source NetworkPrefab |