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    Field EnableTimeResync

    If your logic uses the NetworkTime, this should probably be turned off. If however it's needed to maximize accuracy, this is recommended to be turned on

    Namespace: Unity.Netcode
    Assembly: solution.dll
    Syntax
    [Tooltip("Enable this to re-sync the NetworkTime after the initial sync")]
    public bool EnableTimeResync
    Returns
    Type Description
    bool
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