Field IsSlerp
Use Slerp(Quaternion, Quaternion, float) when true. Use Lerp(Quaternion, Quaternion, float) when false
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public bool IsSlerp
Returns
Type | Description |
---|---|
bool |
Remarks
When using half precision (due to the imprecision) using Lerp(Quaternion, Quaternion, float) is less processor intensive (i.e. precision is already "imprecise"). When using full precision (to maintain precision) using Slerp(Quaternion, Quaternion, float) is more processor intensive yet yields more precise results.