Field ForceSamePrefabs
Whether or not the netcode should check for differences in the prefabs at connection. If you dynamically add prefabs at runtime, turn this OFF
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
[Tooltip("Whether or not the netcode should check for differences in the prefab lists at connection")]
public bool ForceSamePrefabs
Returns
Type | Description |
---|---|
bool |