Struct UnityTransport.ConnectionAddressData
Structure to store the address to connect to
Inherited Members
Namespace: Unity.Netcode.Transports.UTP
Assembly: solution.dll
Syntax
[Serializable]
public struct UnityTransport.ConnectionAddressData
Fields
| Name | Description |
|---|---|
| Address | IP address of the server (address to which clients will connect to). |
| Port | UDP port of the server. |
| ServerListenAddress | IP address the server will listen on. If not provided, will use localhost. |
Properties
| Name | Description |
|---|---|
| IsIpv6 | |
| ListenEndPoint | Endpoint (IP address and port) server will listen/bind on. |
| ServerEndPoint | Endpoint (IP address and port) clients will connect to. |