Field PacketDelayMS
Delay to add to every send and received packet (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.
Namespace: Unity.Netcode.Transports.UTP
Assembly: solution.dll
Syntax
[Tooltip("Delay to add to every send and received packet (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.")]
[SerializeField]
public int PacketDelayMS
Returns
Type | Description |
---|---|
int |