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    Field PacketDelayMS

    Delay to add to every send and received packet (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.

    Namespace: Unity.Netcode.Transports.UTP
    Assembly: solution.dll
    Syntax
    [Tooltip("Delay to add to every send and received packet (in milliseconds). Only applies in the editor and in development builds. The value is ignored in production builds.")]
    [SerializeField]
    public int PacketDelayMS
    Returns
    Type Description
    int
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