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    Class NetworkTransformTestComponent

    Helper component for all NetworkTransformTests

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    NetworkTransform
    NetworkTransformTestComponent
    Inherited Members
    NetworkTransform.PositionThresholdDefault
    NetworkTransform.RotAngleThresholdDefault
    NetworkTransform.ScaleThresholdDefault
    NetworkTransform.OnClientRequestChange
    NetworkTransform.SyncPositionX
    NetworkTransform.SyncPositionY
    NetworkTransform.SyncPositionZ
    NetworkTransform.SyncRotAngleX
    NetworkTransform.SyncRotAngleY
    NetworkTransform.SyncRotAngleZ
    NetworkTransform.SyncScaleX
    NetworkTransform.SyncScaleY
    NetworkTransform.SyncScaleZ
    NetworkTransform.PositionThreshold
    NetworkTransform.RotAngleThreshold
    NetworkTransform.ScaleThreshold
    NetworkTransform.UseQuaternionSynchronization
    NetworkTransform.UseQuaternionCompression
    NetworkTransform.UseHalfFloatPrecision
    NetworkTransform.InLocalSpace
    NetworkTransform.Interpolate
    NetworkTransform.SlerpPosition
    NetworkTransform.CanCommitToTransform
    NetworkTransform.m_CachedIsServer
    NetworkTransform.m_CachedNetworkManager
    NetworkTransform.GetSpaceRelativePosition(bool)
    NetworkTransform.GetSpaceRelativeRotation(bool)
    NetworkTransform.GetScale(bool)
    NetworkTransform.OnSynchronize<T>(ref BufferSerializer<T>)
    NetworkTransform.TryCommitTransformToServer(Transform, double)
    NetworkTransform.SetMaxInterpolationBound(float)
    NetworkTransform.Awake()
    NetworkTransform.OnNetworkDespawn()
    NetworkTransform.OnDestroy()
    NetworkTransform.OnLostOwnership()
    NetworkTransform.OnGainedOwnership()
    NetworkTransform.OnOwnershipChanged(ulong, ulong)
    NetworkTransform.OnInitialize(ref NetworkTransform.NetworkTransformState)
    NetworkTransform.OnInitialize(ref NetworkVariable<NetworkTransform.NetworkTransformState>)
    NetworkTransform.Initialize()
    NetworkTransform.OnNetworkObjectParentChanged(NetworkObject)
    NetworkTransform.SetState(Vector3?, Quaternion?, Vector3?, bool)
    NetworkTransform.Update()
    NetworkTransform.Teleport(Vector3, Quaternion, Vector3)
    NetworkTransform.IsServerAuthoritative()
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.GetNetworkBehaviour(ushort)
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.GetNetworkObject(ulong)
    NetworkBehaviour.m_TargetIdBeingSynchronized
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Assembly: solution.dll
    Syntax
    public class NetworkTransformTestComponent : NetworkTransform

    Fields

    Name Description
    AuthorityInstance
    AuthorityLastSentState
    ReadyToReceivePositionUpdate
    ServerAuthority

    Properties

    Name Description
    StatePushed
    StateUpdated

    Methods

    Name Description
    ApplyState()
    CommitToTransform()
    OnAuthorityPushTransformState(ref NetworkTransformState)

    Invoked just prior to being pushed to non-authority instances.

    OnIsServerAuthoritative()

    Override this method and return false to switch to owner authoritative mode

    OnNetworkSpawn()

    Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup.

    OnNetworkTransformStateUpdated(ref NetworkTransformState, ref NetworkTransformState)

    Invoked on the non-authoritative side when the NetworkTransformState has been updated

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