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    Method NetworkShow

    NetworkShow(ulong)

    Makes the previously hidden NetworkObject "netcode visible" to the targeted client.

    Declaration
    public void NetworkShow(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    The targeted client

    Remarks

    Usage: Use to start sending updates for a previously hidden NetworkObject to the targeted client.

    Dynamically Spawned: NetworkObjects will be instantiated and spawned on the targeted client side.
    In-Scene Placed: The instantiated but despawned NetworkObjects will be spawned on the targeted client side.

    See Also:
    NetworkShow(ulong)
    NetworkHide(ulong) or NetworkHide(List<NetworkObject>, ulong)

    NetworkShow(List<NetworkObject>, ulong)

    Makes a list of previously hidden NetworkObjects "netcode visible" for the client specified.

    Declaration
    public static void NetworkShow(List<NetworkObject> networkObjects, ulong clientId)
    Parameters
    Type Name Description
    List<NetworkObject> networkObjects

    The objects to become "netcode visible" to the targeted client

    ulong clientId

    The targeted client

    Remarks

    Usage: Use to start sending updates for previously hidden NetworkObjects to the targeted client.

    Dynamically Spawned: NetworkObjects will be instantiated and spawned on the targeted client's side.
    In-Scene Placed: Already instantiated but despawned NetworkObjects will be spawned on the targeted client's side.

    See Also:
    NetworkShow(ulong)
    NetworkHide(ulong) or NetworkHide(List<NetworkObject>, ulong)

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