Class UserNetworkVariableSerialization<T>
This class is used to register user serialization with NetworkVariables for types that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
Inherited Members
Namespace: Unity.Netcode
Assembly: solution.dll
Syntax
public class UserNetworkVariableSerialization<T>
Type Parameters
Name | Description |
---|---|
T |
Fields
Name | Description |
---|---|
DuplicateValue | Callback to create a duplicate of a value, used to check for dirty status. |
ReadValue | Callback to read a value |
WriteValue | Callback to write a value |