Class NetVarContainer
This is a refactor of the original test's NetworkBehaviour INetVarInfo derived NetworkBehaviours
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public class NetVarContainer : NetworkBehaviour
Fields
Name | Description |
---|---|
NumberOfNetVarsToCheck | |
ValueToSetNetVarTo |
Methods
Name | Description |
---|---|
AreNetVarsDirty() | Only used on the server side to check the isDirty flag for the NetworkVariables being used for each test iteration |
CreatePrefabGameObject(NetVarCombinationTypes) | Creates a prefab with two instances of this NetworkBehaviour |
HaveAllValuesChanged(int) | Only used on the client-side for this test, this is used to see if the network variables have changed. |
OnNetworkSpawn() | Gets called when the NetworkObject gets spawned, message handlers are ready to be registered and the network is setup. |
SetNetworkVariableValues() | Server side only, sets the NetworkVariables being used to the ValueToSetNetVarTo that is pre-configured when the Network Prefab is created. |