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    Method GetPlayerNetworkObject

    GetPlayerNetworkObject(ulong)

    Returns the player object with a given clientId or null if one does not exist. This is only valid server side.

    Declaration
    public NetworkObject GetPlayerNetworkObject(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    the client identifier of the player

    Returns
    Type Description
    NetworkObject

    The player object with a given clientId or null if one does not exist

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