Method GetPlayerNetworkObject
GetPlayerNetworkObject(ulong)
Returns the player object with a given clientId or null if one does not exist. This is only valid server side.
Declaration
public NetworkObject GetPlayerNetworkObject(ulong clientId)
Parameters
Type | Name | Description |
---|---|---|
ulong | clientId | the client identifier of the player |
Returns
Type | Description |
---|---|
NetworkObject | The player object with a given clientId or null if one does not exist |