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    Class NetworkManagerConfigurationTests

    Inheritance
    object
    NetworkManagerConfigurationTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Netcode.EditorTests
    Assembly: solution.dll
    Syntax
    public class NetworkManagerConfigurationTests

    Methods

    Name Description
    NestedNetworkManagerCheck()

    Does a simple check to make sure the nested network manager will notify the user when in the editor. This is just a unit test to validate this is functioning

    NestedNetworkObjectPrefabCheck()
    NetworkObjectNotAllowed(NetworkObjectPlacement)
    WhenCallingInitializeAfterAddingAPrefabUsingPrefabsAPI_ThePrefabStillExists()
    WhenCallingInitializeMultipleTimes_NothingBreaks()
    WhenModifyingPrefabListUsingNetworkManagerAPI_ModificationIsLocal()
    WhenModifyingPrefabListUsingPrefabsAPI_ModificationIsLocal()
    WhenModifyingPrefabListUsingPrefabsListAPI_ModificationIsShared()
    WhenNetworkConfigContainsOldPrefabList_TheyMigrateProperlyToTheNewList()
    WhenShuttingDownAndReinitializingPrefabs_RuntimeAddedPrefabsStillExists()
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