To create an XR project, you can use an XR template from the Unity Hub or start with a non-XR project.
To create an XR project, you must first perform the following tasks:
Note: The makers of some XR devices might impose additional requirements, such as signing up for a developer account, in order to create applications for their platform. Such requirements are outside the scope of Unity documentation.
The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-in Management system, common XR plug-in and support packages, and a starting scene set up with the XR components.
The XR templates available for this version of Unity include:
| Template | Version | Description |
|---|---|---|
| AR Mobile template | 1.0 | For mobile augmented reality projects. The template configures the project for URP, AR Foundation, iOS, Android and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that is ready for AR development on mobile devices. |
| Mixed Reality template | 1.0 | For mixed reality projects. The template configures the project for URP, OpenXR, AR Foundation, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that is ready for Mixed Reality. |
| VR template | 6.0 | For virtual reality projects. The template configures the project for URP, OpenXR, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that is ready for interactive VR. |
Choose a template in the Unity Hub when you create a new project.
To create an XR project using a template:
Tip: After you create an XR project, go to the XR Plug-in Management section in your Project Settings and enable the plug-ins for the platforms you want to support. If you don’t see a platform tab on the XR Plug-in Management page, add the platform module to your Editor installation using the Unity Hub.
You can always convert an existing non-XR project: