Add and remove projects in the Unity Hub
Add projects
To create a project via the Unity Hub, you need an active Unity license associated with your account.
Create a project from a template
To create a new project from a template:
Select the New Project button in the top right of the window.
Select the Editor that you want to use to create your project from the dropdown menu that displays the Editors you have installed.
Choose a project template. For more information about a specific template, select Read more on the right-hand pane or for more general information, go to the Templates documentation.
If there is a download symbol (a cloud with a downwards arrow inside) to the right of the template name, you need to select Download template and wait for it to complete before you can create a project with that template.
Enter the name you want for your project. This names the Project folder in the Editor, which stores the assets, scenes, and other files related to your project.
Select a folder in your computer's file system to store your project. By default, your computer's home directory stores your new project files. To store a project elsewhere, select the location field to open your files and navigate to where you want to store your project.
Select the Create project button in the bottom right. This adds the new project to your Projects tab in the Hub and automatically opens it in the Unity Editor.
Note: If you are on Windows and there is an error in creating your project in a directory, close the Hub and run the application as an administrator.
Add an existing project from your disk
If you have an existing project that isn’t displayed on the Projects window, select the Open button in the top right of the window. This opens your file manager, where you can select the project to open. This adds the project to the Projects window and automatically opens it in the Editor.
If you want to add a project from your disk and not open it in the Editor, select the dropdown arrow and select Add project from disk.
Add a remote project
Remote projects are Unity projects hosted in the Cloud via Plastic SCM Cloud Edition or Collaborate.
Note: Unity supports remote projects hosted in the Cloud via Plastic SCM Cloud Edition. Projects set up with Collaborate still show as a remote project, but are now hosted in Plastic.
To add a remote project to the Hub, select the arrow next to the Open button and select Open remote project from the dropdown. This opens a window where you need to sign in to your Unity account. This window displays the projects from all the organizations associated with your account.
Locate the project you want and select Add, which automatically opens your project in the Unity Editor.
Remote projects with "locally added" text are already in the list of your local projects in the projects tab. If there is a warning that the seats are full, this means that there is already the maximum amount of users working on that project.
After you add a remote project, the window displays a SOURCE CONTROL
tag next to the project name in the projects list.
Remove projects
To remove a project from the Hub, select the contextual menu icon (three horizontal dots) to the right of the project or right click the project to open the contextual menu. Select Remove project from list from the dropdown, then select Remove project to confirm.
This removes the project from the Hub, but the files remain on your machine. To remove the files, you need to navigate to the file path of the project and manually delete the project files.