Version: Unity 6.0 (6000.0)
Language : English
Transforms
Rotation and orientation in Unity

Rotation and orientation

Use euler angles or quaternions in Unity’s left hand coordinate system to control the rotation and orientation of GameObjects.

Topic Description
Quaternion and euler rotations in Unity In Unity, you can use both Euler angles and quaternions to represent rotations and orientation.
Programming with the Quaternion class Use the Quaternion to control rotation and orientation of objects from your application code.

Additional resources

Transforms
Rotation and orientation in Unity