关于 Shader Graph
开始使用 Shader Graph
创建新的 Shader Graph 资源
我的第一个 Shader Graph
Shader Graph 窗口
Blackboard
主预览
Graph Inspector
Create Node 菜单
Graph Settings 菜单
主栈
即时贴
子图形
颜色模式
精度模式
自定义函数节点
Shader Graph 偏好设置
示例
升级指南
升级到 Shader Graph 10.0.x
Shader Graph 详解
Shader Graph 资源
Graph Target
子图形资源
节点
端口
Custom Port 菜单
边
属性类型
关键字
数据类型
精度类型
端口绑定
着色器阶段
节点库
美术
调整
Channel Mixer
Contrast
Hue
Invert Colors
Replace Color
Saturation
White Balance
混合
Blend
过滤器
Dither
遮罩
Channel Mask
Color Mask
法线
Normal Blend
Normal From Height
Normal From Texture
Normal Reconstruct Z
Normal Strength
Normal Unpack
实用功能
Colorspace Conversion
通道
Combine
Flip
Split
Swizzle
输入
基本 (Basic.md)
Boolean
Color
Constant
Integer
Slider
Time
Float
Vector 2
Vector 3
Vector 4
几何
Bitangent Vector
Normal Vector
Position
Screen Position
Tangent Vector
UV
Vertex Color
View Direction
渐变
Blackbody
Gradient
Sample Gradient
高清渲染管线
Diffusion Profile
Exposure
HD Scene Color
矩阵
Matrix 2x2
Matrix 3x3
Matrix 4x4
Transformation Matrix
网格变形
Compute Deformation
Linear Blend Skinning
PBR
Dielectric Specular
Metal Reflectance
场景
Ambient
Camera
Fog
Object
Reflection Probe
Scene Color
Scene Depth
Screen
纹理
Cubemap Asset
Sample Cubemap
Sample Reflected Cubemap
Sample Texture 2D
Sample Texture 2D Array
Sample Texture 2D LOD
Sample Texture 3D
Sample Virtual Texture
Sampler State
Texel Size
Texture 2D Array Asset
Texture 2D Asset
Texture 3D Asset
数学
高级
Absolute
Exponential
Length
Log
Modulo
Negate
Normalize
Posterize
Reciprocal
Reciprocal Square Root
基本 (Basic.md)
Add
Divide
Multiply
Power
Square Root
Subtract
导数
DDX
DDXY
DDY
插值
Inverse Lerp
Lerp
Smoothstep
矩阵
Matrix Construction
Matrix Determinant
Matrix Split
Matrix Transpose
范围
Clamp
Fraction
Maximum
Minimum
One Minus
Random Range
Remap
Saturate
取整
Ceiling
Floor
Round
Sign
Step
Truncate
三角函数
Arccosine
Arcsine
Arctangent
Arctangent2
Cosine
Degrees To Radians
Hyperbolic Cosine
Hyperbolic Sine
Hyperbolic Tangent
Radians To Degrees
Sine
Tangent
矢量
Cross Product
Distance
Dot Product
Fresnel Effect
Projection
Reflection
Rejection
Rotate About Axis
Sphere Mask
Transform
波
Noise Sine Wave
Sawtooth Wave
Square Wave
Triangle Wave
程序化
噪声
Gradient Noise
Simple Noise
Voronoi
形状
Ellipse
Polygon
Rectangle
Rounded Polygon
Rounded Rectangle
Checkerboard
实用功能
逻辑
All
And
Any
Branch
Comparison
Is Front Face
Is Infinite
Is NaN
Nand
Not
Or
高清渲染管线
Emission
眼睛
CirclePupilAnimation
CorneaRefraction
EyeSurfaceTypeDebug
IrisLimbalRing
IrisOffset
IrisOutOfBoundColorClamp
IrisUVLocation
ScleraIrisBlend
ScleraLimbalRing
ScleraUVLocation
Custom Function
Keyword
Preview
Sub Graph
UV
Flipbook
Polar Coordinates
Radial Shear
Rotate
Spherize
Tiling And Offset
Triplanar
Twirl
Parallax Mapping
Parallax Occlusion Mapping
Block 节点
内置