InteractiveClothNamespace: UnityEngine
Parent class: Cloth
Description

The InteractiveCloth component is used to simulate objects with cloth physics.

This is used together with the ClothRenderer component to visualize cloth objects in the scene.
Variables
attachmentResponse How much force will be applied to attached rigidbodies?
attachmentTearFactor How far attached rigid bodies need to be stretched, before they will tear off.
collisionResponse How much force will be applied to colliding rigidbodies?
density The density of the cloth.
friction The friction of the cloth.
isTeared Did the cloth tear? (Read Only)
mesh The mesh used as base for the cloth object.
pressure The pressure inside the cloth.
tearFactor How far cloth vertices need to be stretched, before the cloth will tear.
Functions
AddForceAtPosition Adds force force to all vertices of the cloth mesh which are with radius distance of position.
AttachToCollider Attaches a collider to the cloth object.
DetachFromCollider Detaches a collider from the cloth object.
Inherited members
Variables
bendingStiffness Bending stiffness of the cloth.
damping Damp cloth motion.
enabled Is this cloth enabled?
externalAcceleration A constant, external acceleration applied to the cloth.
normals The current normals of the cloth object.
randomAcceleration A random, external acceleration applied to the cloth.
selfCollision Will the cloth collide with itself?
stretchingStiffness Stretching stiffness of the cloth.
thickness The thickness of the cloth surface.
useGravity Should gravity affect the cloth simulation?
vertices The current vertex positions of the cloth object.
animation The Animation attached to this GameObject (null if there is none attached).
audio The AudioSource attached to this GameObject (null if there is none attached).
camera The Camera attached to this GameObject (null if there is none attached).
collider The Collider attached to this GameObject (null if there is none attached).
collider2D The Collider2D component attached to the object.
constantForce The ConstantForce attached to this GameObject (null if there is none attached).
gameObject The game object this component is attached to. A component is always attached to a game object.
guiText The GUIText attached to this GameObject (null if there is none attached).
guiTexture The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJoint The HingeJoint attached to this GameObject (null if there is none attached).
light The Light attached to this GameObject (null if there is none attached).
networkView The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitter The ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystem The ParticleSystem attached to this GameObject (null if there is none attached).
renderer The Renderer attached to this GameObject (null if there is none attached).
rigidbody The Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2D The Rigidbody2D that is attached to the Component's GameObject.
tag The tag of this game object.
transform The Transform attached to this GameObject (null if there is none attached).
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Is this game object tagged with tag?
GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.