MaterialPropertyNamespace: UnityEditor
Description

Describes information and value of a single shader property.

MaterialProperty is used with MaterialEditor when writing custom material editors, or implementing custom MaterialPropertyDrawer classes.

See Also: MaterialEditor, MaterialPropertyDrawer.
Variables
applyPropertyCallback
colorValue Color value of the property.
displayName Display name of the property (Read Only).
flags Flags that control how property is displayed (Read Only).
floatValue Float vaue of the property.
hasMixedValue Does this property have multiple different values? (Read Only)
name Name of the property (Read Only).
rangeLimits Min/max limits of a ranged float property (Read Only).
targets Material objects being edited by this property (Read Only).
textureDimension Texture dimension (2D, Cubemap etc.) of the property (Read Only).
textureScaleAndOffset
textureValue Texture value of the property.
type Type of the property (Read Only).
vectorValue Vector value of the property.
Functions
ReadFromMaterialPropertyBlock
WriteToMaterialPropertyBlock