A representation of audio sources in 3D.
| bypassEffects | Bypass effects (Applied from filter components or global listener filters). | 
|---|---|
| bypassListenerEffects | |
| bypassReverbZones | |
| clip | The default AudioClip to play. | 
| dopplerLevel | Sets the Doppler scale for this AudioSource. | 
| ignoreListenerPause | Allows AudioSource to play even though AudioListener.pause is set to true. This is useful for the menu element sounds or background music in pause menus. | 
| ignoreListenerVolume | This makes the audio source not take into account the volume of the audio listener. | 
| isPlaying | Is the clip playing right now (Read Only)? | 
| loop | Is the audio clip looping? | 
| maxDistance | (Logarithmic rolloff) MaxDistance is the distance a sound stops attenuating at. | 
| minDistance | Within the Min distance the AudioSource will cease to grow louder in volume. | 
| mute | Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume. | 
| pan | Sets a channels pan position linearly. Only works for 2D clips. | 
| panLevel | Sets how much the 3d engine has an effect on the channel. | 
| pitch | The pitch of the audio source. | 
| playOnAwake | If set to true, the audio source will automatically start playing on awake. | 
| priority | Sets the priority of the AudioSource. | 
| rolloffMode | Sets/Gets how the AudioSource attenuates over distance. | 
| spread | Sets the spread angle a 3d stereo or multichannel sound in speaker space. | 
| time | Playback position in seconds. | 
| timeSamples | Playback position in PCM samples. | 
| velocityUpdateMode | Whether the Audio Source should be updated in the fixed or dynamic update. | 
| volume | The volume of the audio source (0.0 to 1.0). | 
| GetOutputData | Returns a block of the currently playing source's output data. | 
|---|---|
| GetSpectrumData | Returns a block of the currently playing source's spectrum data. | 
| Pause | Pauses playing the clip. | 
| Play | Plays the clip with an optional certain delay. | 
| PlayDelayed | Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument. | 
| PlayOneShot | Plays an AudioClip, and scales the AudioSource volume by volumeScale. | 
| PlayScheduled | Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads from. | 
| SetScheduledEndTime | Changes the time at which a sound that has already been scheduled to play will end. Notice that depending on the timing not all rescheduling requests can be fulfilled. | 
| SetScheduledStartTime | Changes the time at which a sound that has already been scheduled to play will start. | 
| Stop | Stops playing the clip. | 
| PlayClipAtPoint | Plays an AudioClip at a given position in world space. | 
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| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
|---|---|
| animation | The Animation attached to this GameObject (null if there is none attached). | 
| audio | The AudioSource attached to this GameObject (null if there is none attached). | 
| camera | The Camera attached to this GameObject (null if there is none attached). | 
| collider | The Collider attached to this GameObject (null if there is none attached). | 
| collider2D | The Collider2D component attached to the object. | 
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| guiText | The GUIText attached to this GameObject (null if there is none attached). | 
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). | 
| light | The Light attached to this GameObject (null if there is none attached). | 
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). | 
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). | 
| renderer | The Renderer attached to this GameObject (null if there is none attached). | 
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). | 
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject (null if there is none attached). | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|---|---|
| CompareTag | Is this game object tagged with tag? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |