InteractiveCloth.DetachFromCollider
DetachFromCollider(collider: Collider): void;
Description

Detaches a collider from the cloth object.

See Also: AttachToCollider function.
	// Delete a collider that is attached to this transform's cloth
	// by searching for its name.

var colliderName = "GameObject collider"; function Start() { var colliderToRemove : Collider = GameObject.Find(colliderName) as Collider; transform.GetComponent(InteractiveCloth).DetachFromCollider(colliderToRemove); }