HostDataNamespace: UnityEngine
Description

This is the data structure for holding individual host information.

The host list retreived from a master server uses this class to represent individual hosts.
Variables
comment A miscellaneous comment (can hold data).
connectedPlayers Currently connected players.
gameName The name of the game (like John Doe's Game).
gameType The type of the game (like "MyUniqueGameType").
guid The GUID of the host, needed when connecting with NAT punchthrough.
ip Server IP address.
passwordProtected Does the server require a password?
playerLimit Maximum players limit.
port Server port.
useNat Does this server require NAT punchthrough?