The ConstantForce attached to this GameObject (null if there is none attached).
constantForce.relativeForce = Vector3(0, 0, 1);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { constantForce.relativeForce = new Vector3(0, 0, 1); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: constantForce.relativeForce = Vector3(0, 0, 1)