InteractiveCloth.density
var density: float;
float density;
density as float
Description

The density of the cloth.

This sets the mass of the cloth per area. Must be greater than zero. Changing this property causes the cloth simulation to reset.
	// This will simulate heavy cloth like "chain mail"

transform.GetComponent(InteractiveCloth).density = 50;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().density = 50;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().density = 50