Component.animation
var animation: Animation;
Animation animation;
animation as Animation
Description

The Animation attached to this GameObject (null if there is none attached).

	animation.Play();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        animation.Play();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		animation.Play()