Component.light
var light: Light;
Light light;
light as Light
Description

The Light attached to this GameObject (null if there is none attached).

	light.range = 10;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        light.range = 10;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		light.range = 10