Details of all the human bone and muscle types defined by Mecanim.
BoneCount | The number of human bone types defined by Mecanim. |
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BoneName | Array of the names of all human bone types defined by Mecanim. |
MuscleCount | The number of human muscle types defined by Mecanim. |
MuscleName | Array of the names of all human muscle types defined by Mecanim. |
RequiredBoneCount | The number of bone types that are required by Mecanim for any human model. |
BoneFromMuscle | Return the bone to which a particular muscle is connected. |
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GetMuscleDefaultMax | Get the default maximum value of rotation for a muscle in degrees. |
GetMuscleDefaultMin | Get the default minimum value of rotation for a muscle in degrees. |
MuscleFromBone | Obtain the muscle index for a particular bone index and "degree of freedom". |
RequiredBone | Is the bone a member of the minimal set of bones that Mecanim requires for a human model? |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
GetHashCode | |
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GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |