QualitySettingsNamespace: UnityEngine
Parent class: Object
Description

Script interface for Quality Settings.

There can be an arbitrary number of quality settings. The details of each are set up in the project's Quality Settings. At run time, the current quality level can be changed using this class.
Static Variables
activeColorSpace Active color space.
anisotropicFiltering Global anisotropic filtering mode.
antiAliasing Set The AA Filtering option.
blendWeights Blend weights.
desiredColorSpace Desired color space.
lodBias Global multiplier for the LOD's switching distance.
masterTextureLimit A texture size limit applied to all textures.
maximumLODLevel A maximum LOD level. All LOD groups.
maxQueuedFrames Maximum number of frames queued up by graphics driver.
names The indexed list of available Quality Settings.
particleRaycastBudget Budget for how many ray casts can be performed per frame for approximate collision testing.
pixelLightCount The maximum number of pixel lights that should affect any object.
shadowCascades Number of cascades to use for directional light shadows.
shadowDistance Shadow drawing distance.
shadowProjection Directional light shadow projection.
softVegetation Use a two-pass shader for the vegetation in the terrain engine.
vSyncCount The VSync Count.
Static Functions
DecreaseLevel Decrease the current quality level.
GetQualityLevel Returns the current graphics quality level.
IncreaseLevel Increase the current quality level.
SetQualityLevel Sets a new graphics quality level.
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.