Representation of Script assets.
GetClass | Returns the System.Type object of the class implemented by this script. |
---|
FromMonoBehaviour | Returns the MonoScript object containing specified MonoBehaviour. |
---|---|
FromScriptableObject | Returns the MonoScript object containing specified ScriptableObject. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
---|---|
m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
bytes | The raw bytes of the text asset. (Read Only) |
text | The text contents of the .txt file as a string. (Read Only) |
GetHashCode | |
---|---|
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
ToString |
Destroy | Removes a gameobject, component or asset. |
---|---|
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
---|---|
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |