MonoScriptNamespace: UnityEditor
Parent class: TextAsset
Description

Representation of Script assets.

This class represents C#, JavaScript and Boo files stored in the project.
Functions
GetClass Returns the System.Type object of the class implemented by this script.
Static Functions
FromMonoBehaviour Returns the MonoScript object containing specified MonoBehaviour.
FromScriptableObject Returns the MonoScript object containing specified ScriptableObject.
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
bytes The raw bytes of the text asset. (Read Only)
text The text contents of the .txt file as a string. (Read Only)
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
ToString
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.