Cloth.randomAcceleration
var randomAcceleration: Vector3;
Vector3 randomAcceleration;
randomAcceleration as Vector3
Description

A random, external acceleration applied to the cloth.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition.
	// Simulate wind going trough the X axis.	

transform.GetComponent(Cloth).randomAcceleration = Vector3(10, 0, 0);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().randomAcceleration = Vector3(10, 0, 0)