Stores keyframe based animations.
frameRate | Frame rate at which keyframes are sampled. (Read Only) |
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length | Animation length in seconds. (Read Only) |
localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. |
wrapMode | Sets the default wrap mode used in the animation state. |
AnimationClip | Creates a new animation clip. |
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AddEvent | Adds an animation event to the clip. |
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ClearCurves | Clears all curves from the clip. |
SetCurve | Assigns the curve to animate a specific property. |
apparentSpeed | |
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averageAngularSpeed | |
averageDuration | |
averageSpeed | |
isAnimatorMotion | |
isHumanMotion | |
isLooping | |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
ValidateIfRetargetable | |
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GetHashCode | |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |