AnimationClipNamespace: UnityEngine
Parent class: Motion
Description

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.
Variables
frameRate Frame rate at which keyframes are sampled. (Read Only)
length Animation length in seconds. (Read Only)
localBounds AABB of this Animation Clip in local space of Animation component that it is attached too.
wrapMode Sets the default wrap mode used in the animation state.
Constructors
AnimationClip Creates a new animation clip.
Functions
AddEvent Adds an animation event to the clip.
ClearCurves Clears all curves from the clip.
SetCurve Assigns the curve to animate a specific property.
Inherited members
Variables
apparentSpeed
averageAngularSpeed
averageDuration
averageSpeed
isAnimatorMotion
isHumanMotion
isLooping
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
ValidateIfRetargetable
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.