Stores keyframe based animations.
| frameRate | Frame rate at which keyframes are sampled. (Read Only) |
|---|---|
| length | Animation length in seconds. (Read Only) |
| localBounds | AABB of this Animation Clip in local space of Animation component that it is attached too. |
| wrapMode | Sets the default wrap mode used in the animation state. |
| AnimationClip | Creates a new animation clip. |
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| AddEvent | Adds an animation event to the clip. |
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| ClearCurves | Clears all curves from the clip. |
| SetCurve | Assigns the curve to animate a specific property. |
| apparentSpeed | |
|---|---|
| averageAngularSpeed | |
| averageDuration | |
| averageSpeed | |
| isAnimatorMotion | |
| isHumanMotion | |
| isLooping | |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| ValidateIfRetargetable | |
|---|---|
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |