EdgeCollider2DNamespace: UnityEngine
Parent class: Collider2D
Description

Collider for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.

Variables
edgeCount Gets the number of edges.
pointCount Gets the number of points.
points Get or set the points defining multiple continuous edges.
Constructors
EdgeCollider2D
Functions
Reset Reset to a single edge consisting of two points.
Inherited members
Variables
enabled Enabled Behaviours are Updated, disabled Behaviours are not.
attachedRigidbody The Rigidbody2D attached to the Collider2D's GameObject.
isTrigger Is this collider configured as a trigger?
shapeCount The number of separate shaped regions in the collider.
sharedMaterial The PhysicsMaterial2D that is applied to this collider.
animation The Animation attached to this GameObject (null if there is none attached).
audio The AudioSource attached to this GameObject (null if there is none attached).
camera The Camera attached to this GameObject (null if there is none attached).
collider The Collider attached to this GameObject (null if there is none attached).
collider2D The Collider2D component attached to the object.
constantForce The ConstantForce attached to this GameObject (null if there is none attached).
gameObject The game object this component is attached to. A component is always attached to a game object.
guiText The GUIText attached to this GameObject (null if there is none attached).
guiTexture The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJoint The HingeJoint attached to this GameObject (null if there is none attached).
light The Light attached to this GameObject (null if there is none attached).
networkView The NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitter The ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystem The ParticleSystem attached to this GameObject (null if there is none attached).
renderer The Renderer attached to this GameObject (null if there is none attached).
rigidbody The Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2D The Rigidbody2D that is attached to the Component's GameObject.
tag The tag of this game object.
transform The Transform attached to this GameObject (null if there is none attached).
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
OverlapPoint Check if a collider overlaps a point in space.
BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag Is this game object tagged with tag?
GetComponent Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponents Returns all components of Type type in the GameObject.
GetComponentsInChildren Returns all components of Type type in the GameObject or any of its children.
SendMessage Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.
Messages
OnCollisionEnter2D Sent when an incoming collider makes contact with this object's collider (2D physics only).
OnCollisionExit2D Sent when a collider on another object stops touching this object's collider (2D physics only).
OnCollisionStay2D Sent each frame where a collider on another object is touching this object's collider (2D physics only).
OnTriggerEnter2D Sent when another object enters a trigger collider attached to this object (2D physics only).
OnTriggerExit2D Sent when another object leaves a trigger collider attached to this object (2D physics only).
OnTriggerStay2D Sent each frame where another object is within a trigger collider attached to this object (2D physics only).