FlareNamespace: UnityEngine
Parent class: Object
Description

A flare asset. Read more about flares in the components reference.

The flare class has no properties. It needs to be setup up in the inspector. You can reference flares and assign them to a Light at runtime.
// Expose a reference to a flare in the inspector
var newFlare : Flare;

// Assign the flare light.flare = newFlare;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Flare newFlare;
    void Example() {
        light.flare = newFlare;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public newFlare as Flare

	def Example() as void:
		light.flare = newFlare

See Also: Flare assets, LensFlare class.
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.