A UnityGUI event.
current | The current event that's being processed right now. |
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alt | Is Alt/Option key held down? (Read Only) |
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button | Which mouse button was pressed. |
capsLock | Is Caps Lock on? (Read Only) |
character | The character typed. |
clickCount | How many consecutive mouse clicks have we received. |
command | Is Command/Windows key held down? (Read Only) |
commandName | The name of an ExecuteCommand or ValidateCommand Event. |
control | Is Control key held down? (Read Only) |
delta | The relative movement of the mouse compared to last event. |
functionKey | Is the current keypress a function key? (Read Only) |
isKey | Is this event a keyboard event? (Read Only) |
isMouse | Is this event a mouse event? (Read Only) |
keyCode | The raw key code for keyboard events. |
modifiers | Which modifier keys are held down. |
mousePosition | The mouse position. |
numeric | Is the current keypress on the numeric keyboard? (Read Only) |
shift | Is Shift held down? (Read Only) |
type | The type of event. |
Equals | |
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GetHashCode | |
GetTypeForControl | Get a filtered event type for a given control ID. |
ToString | |
Use | Use this event. |
KeyboardEvent | Create a keyboard event. |
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