InteractiveCloth.attachmentResponse
var attachmentResponse: float;
float attachmentResponse;
attachmentResponse as float
Description

How much force will be applied to attached rigidbodies?

The higher this value is, the greater the forces applied to attached rigidbodies are. It is recommended to start out with small values (like 0.2) for best results. Only has an affect for rigid bodies which have been attached with the twoWayInteraction parameter set.

See Also: AttachToCollider function.
	// Make it behave like india rubber, increase the value to increase
	// the force applied back to the colliders

transform.GetComponent(InteractiveCloth).attachmentResponse = 10;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().attachmentResponse = 10;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().attachmentResponse = 10