Script interface for light components.
function Start () {
// Make a game object
var lightGameObject : GameObject = new GameObject("The Light"); // Add the light component
lightGameObject.AddComponent(Light); // Set color and position
lightGameObject.light.color = Color.blue; // Set the position (or any transform property) after
// adding the light component.
lightGameObject.transform.position = Vector3(0, 5, 0);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { GameObject lightGameObject = new GameObject("The Light"); lightGameObject.AddComponent<Light>(); lightGameObject.light.color = Color.blue; lightGameObject.transform.position = new Vector3(0, 5, 0); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: lightGameObject as GameObject = GameObject('The Light') lightGameObject.AddComponent[of Light]() lightGameObject.light.color = Color.blue lightGameObject.transform.position = Vector3(0, 5, 0)
| alreadyLightmapped | Has the light already been lightmapped. |
|---|---|
| areaSize | The size of the area light. Editor only. |
| color | The color of the light. |
| cookie | The cookie texture projected by the light. |
| cookieSize | The size of a directional light's cookie. |
| cullingMask | This is used to light certain objects in the scene selectively. |
| flare | The flare asset to use for this light. |
| intensity | The Intensity of a light is multiplied with the Light color. |
| range | The range of the light. |
| renderMode | How to render the light. |
| shadowBias | Shadow mapping bias. |
| shadows | How this light casts shadows? |
| shadowSoftness | Softness of directional light's soft shadows. |
| shadowSoftnessFade | Fadeout speed of directional light's soft shadows. |
| shadowStrength | Strength of light's shadows. |
| spotAngle | The angle of the light's spotlight cone in degrees. |
| type | The type of the light. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
|---|---|
| animation | The Animation attached to this GameObject (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| collider2D | The Collider2D component attached to the object. |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
|---|---|
| CompareTag | Is this game object tagged with tag? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |