Various settings for the bake.
| aoAmount | Controls how much Ambient Occlusion to blend into the Final Gather solution. |
|---|---|
| aoContrast | Controls the look of the transition from black to white. |
| aoMaxDistance | Beyond this distance a ray is considered to be unoccluded. |
| bounceBoost | Boosts indirect light (Beast's diffuseBoost property, pow(colorComponent, (1.0 / diffuseBoost))). |
| bounceIntensity | Indirect light intensity multiplier. |
| bounces | Number of light bounces in the global illumination computation (with 0 meaning direct light only). |
| finalGatherContrastThreshold | Contrast threshold between neighbouring surface points. |
| finalGatherGradientThreshold | Controls how the irradiance gradient is used in the interpolation. |
| finalGatherInterpolationPoints | The number of final gather points to interpolate between. |
| finalGatherRays | Number of rays used in the final gather integrator. |
| lastUsedResolution | Last used lightmap resolution (i.e. resolution of the lightmaps currently in the scene) in texels per world unit. |
| lockAtlas | If enabled, Beast atlasing won't be run and lightmap indices, tiling and offset won't be modified on Mesh Renderers. |
| maxAtlasHeight | The maximum height of an individual lightmap texture. |
| maxAtlasWidth | The maximum width of an individual lightmap texture. |
| padding | Texel separation between shapes. |
| quality | Quality of the bake. |
| resolution | Lightmap resolution in texels per world unit. |
| skyLightColor | Sky light color. |
| skyLightIntensity | Sky light intensity. |
| textureCompression | Whether to use DXT1 compression on the generated lightmaps. |