TextureFormat
Description

Format of a texture. Used when creating textures from scripts.

See Also: Texture2D.Texture2D, texture assets.
Variables
Alpha8 Alpha-only texture format.
ARGB4444 A 16 bits/pixel texture format. Texture stores color with an alpha channel.
RGB24 A color texture format.
RGBA32
ARGB32 Color with an alpha channel texture format.
RGB565 A 16 bit color texture format.
DXT1 Compressed color texture format.
DXT5 Compressed color with alpha channel texture format.
RGBA4444
PVRTC_RGB2 PowerVR (iOS) 2 bits/pixel compressed color texture format.
PVRTC_RGBA2 PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format.
PVRTC_RGB4 PowerVR (iOS) 4 bits/pixel compressed color texture format.
PVRTC_RGBA4 PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format.
ETC_RGB4 ETC (GLES2.0) 4 bits/pixel compressed RGB texture format.
ATC_RGB4 ATC (ATITC) 4 bits/pixel compressed RGB texture format.
ATC_RGBA8 ATC (ATITC) 8 bits/pixel compressed RGB texture format.
BGRA32 Format returned by iPhone camera.
ATF_RGB_DXT1 Flash-specific RGB DXT1 compressed color texture format.
ATF_RGBA_JPG Flash-specific RGBA JPG-compressed color texture format.
ATF_RGB_JPG Flash-specific RGB JPG-compressed color texture format.
WiiCMPR Compressed Wii texture format. 4 bits/texel, ~RGB8A1 (Outline alpha is not currently supported).
WiiI4 Wii texture format.
WiiI8 Wii texture format. Intensity 8 bit.
WiiIA4 Wii texture format. Intensity + Alpha 8 bit (4 + 4).
WiiIA8 Wii texture format. Intensity + Alpha 16 bit (8 + 8).
WiiRGB565 Wii texture format. RGB 16 bit (565).
WiiRGB5A3 Wii texture format. RGBA 16 bit (4443).
WiiRGBA8 Wii texture format. RGBA 32 bit (8888).