Format of a texture. Used when creating textures from scripts.
Alpha8 | Alpha-only texture format. |
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ARGB4444 | A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
RGB24 | A color texture format. |
RGBA32 | |
ARGB32 | Color with an alpha channel texture format. |
RGB565 | A 16 bit color texture format. |
DXT1 | Compressed color texture format. |
DXT5 | Compressed color with alpha channel texture format. |
RGBA4444 | |
PVRTC_RGB2 | PowerVR (iOS) 2 bits/pixel compressed color texture format. |
PVRTC_RGBA2 | PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format. |
PVRTC_RGB4 | PowerVR (iOS) 4 bits/pixel compressed color texture format. |
PVRTC_RGBA4 | PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format. |
ETC_RGB4 | ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |
ATC_RGB4 | ATC (ATITC) 4 bits/pixel compressed RGB texture format. |
ATC_RGBA8 | ATC (ATITC) 8 bits/pixel compressed RGB texture format. |
BGRA32 | Format returned by iPhone camera. |
ATF_RGB_DXT1 | Flash-specific RGB DXT1 compressed color texture format. |
ATF_RGBA_JPG | Flash-specific RGBA JPG-compressed color texture format. |
ATF_RGB_JPG | Flash-specific RGB JPG-compressed color texture format. |
WiiCMPR | Compressed Wii texture format. 4 bits/texel, ~RGB8A1 (Outline alpha is not currently supported). |
WiiI4 | Wii texture format. |
WiiI8 | Wii texture format. Intensity 8 bit. |
WiiIA4 | Wii texture format. Intensity + Alpha 8 bit (4 + 4). |
WiiIA8 | Wii texture format. Intensity + Alpha 16 bit (8 + 8). |
WiiRGB565 | Wii texture format. RGB 16 bit (565). |
WiiRGB5A3 | Wii texture format. RGBA 16 bit (4443). |
WiiRGBA8 | Wii texture format. RGBA 32 bit (8888). |