BoneWeightNamespace: UnityEngine
Description

Skinning bone weights of a vertex in the mesh.

Each vertex is skinned with up to four bones. All weights should sum up to one. Weights and bone indices should be defined in the order of decreasing weight. If a vertex is affected by less than four bones, the remaining weights should be zeroes.

See Also: Mesh.boneWeights variable.
Variables
boneIndex0 Index of first bone.
boneIndex1 Index of second bone.
boneIndex2 Index of third bone.
boneIndex3 Index of fourth bone.
weight0 Skinning weight for first bone.
weight1 Skinning weight for second bone.
weight2 Skinning weight for third bone.
weight3 Skinning weight for fourth bone.