Makes the object target
not be destroyed automatically when loading a new scene.
// Make this game object and all its transform children // survive when loading a new scene. function Awake () { DontDestroyOnLoad (transform.gameObject); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Awake() { DontDestroyOnLoad(transform.gameObject); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Awake() as void: DontDestroyOnLoad(transform.gameObject)