Determines how time is treated outside of the keyframed range of an AnimationClip or AnimationCurve.
Once | When time reaches the end of the animation clip, the clip will automatically stop playing and time will be reset to beginning of the clip. |
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Loop | When time reaches the end of the animation clip, time will continue at the beginning. |
PingPong | When time reaches the end of the animation clip, time will ping pong back between beginning and end. |
Default | Reads the default repeat mode set higher up. |
ClampForever | Plays back the animation. When it reaches the end, it will keep playing the last frame and never stop playing. |
Clamp |