Cloth.useGravity
var useGravity: bool;
bool useGravity;
useGravity as bool
Description

Should gravity affect the cloth simulation?

	// Dont use gravity on this cloth regardless if is Interactive or Skinned.

transform.GetComponent(Cloth).useGravity = false;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().useGravity = false;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().useGravity = false