Class for texture handling. Use this to create textures on the fly or to modify existing texture assets.
| alphaIsTransparency | |
|---|---|
| format | The format of the pixel data in the texture (Read Only). | 
| mipmapCount | How many mipmap levels are in this texture (Read Only). | 
| Texture2D | Create a new empty texture. | 
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| Apply | Actually apply all previous SetPixel and SetPixels changes. | 
|---|---|
| Compress | Compress texture into DXT format. | 
| EncodeToPNG | Encodes this texture into PNG format. | 
| GetPixel | Returns pixel color at coordinates (x, y). | 
| GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). | 
| GetPixels | Get a block of pixel colors. | 
| GetPixels32 | Get a block of pixel colors in Color32 format. | 
| LoadImage | Loads an image from a byte array. | 
| LoadRawTextureData | |
| PackTextures | Packs multiple Textures into a texture atlas. | 
| ReadPixels | Read screen pixels into the saved texture data. | 
| Resize | Resizes the texture. | 
| SetPixel | Sets pixel color at coordinates (x,y). | 
| SetPixels | Set a block of pixel colors. | 
| SetPixels32 | Set a block of pixel colors. | 
| UpdateExternalTexture | Updates Unity Texture to use different native texture object. | 
| CreateExternalTexture | Creates Unity Texture on top of already inited native texture object. | 
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| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| filterMode | Filtering mode of the texture. | 
| height | Height of the texture in pixels. (Read Only) | 
| mipMapBias | Mip map bias of the texture. | 
| width | Width of the texture in pixels. (Read Only) | 
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. | 
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| GetNativeTextureID | Retrieve native ('hardware') handle to a texture. | 
| GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. | 
| Destroy | Removes a gameobject, component or asset. | 
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |