The Audio Reverb Filter takes an Audio Clip and distortionates it in a.
| decayHFRatio | Decay HF Ratio : High-frequency to low-frequency decay time ratio. Ranges from 0.1 to 2.0. Default is 0.5. | 
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| decayTime | Reverberation decay time at low-frequencies in seconds. Ranges from 0.1 to 20.0. Default is 1.0. | 
| density | Reverberation density (modal density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. | 
| diffusion | Reverberation diffusion (echo density) in percent. Ranges from 0.0 to 100.0. Default is 100.0. | 
| dryLevel | Mix level of dry signal in output in mB. Ranges from -10000.0 to 0.0. Default is 0. | 
| hfReference | Reference high frequency in Hz. Ranges from 20.0 to 20000.0. Default is 5000.0. | 
| lFReference | Reference low-frequency in Hz. Ranges from 20.0 to 1000.0. Default is 250.0. | 
| reflectionsDelay | Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. | 
| reflectionsLevel | Early reflections level relative to room effect in mB. Ranges from -10000.0 to 1000.0. Default is -10000.0. | 
| reverbDelay | Late reverberation delay time relative to first reflection in seconds. Ranges from 0.0 to 0.1. Default is 0.04. | 
| reverbLevel | Late reverberation level relative to room effect in mB. Ranges from -10000.0 to 2000.0. Default is 0.0. | 
| reverbPreset | Set/Get reverb preset properties. | 
| room | Room effect level at low frequencies in mB. Ranges from -10000.0 to 0.0. Default is 0.0. | 
| roomHF | Room effect high-frequency level re. low frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. | 
| roomLF | Room effect low-frequency level in mB. Ranges from -10000.0 to 0.0. Default is 0.0. | 
| roomRolloff | Rolloff factor for room effect. Ranges from 0.0 to 10.0. Default is 10.0. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
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| animation | The Animation attached to this GameObject (null if there is none attached). | 
| audio | The AudioSource attached to this GameObject (null if there is none attached). | 
| camera | The Camera attached to this GameObject (null if there is none attached). | 
| collider | The Collider attached to this GameObject (null if there is none attached). | 
| collider2D | The Collider2D component attached to the object. | 
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| guiText | The GUIText attached to this GameObject (null if there is none attached). | 
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). | 
| light | The Light attached to this GameObject (null if there is none attached). | 
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). | 
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). | 
| renderer | The Renderer attached to this GameObject (null if there is none attached). | 
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). | 
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject (null if there is none attached). | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
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| CompareTag | Is this game object tagged with tag? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
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| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |