The tag of this game object.
// Prints the tag that this transform has Debug.Log("Transform Tag is: " + tag);
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { Debug.Log("Transform Tag is: " + tag); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: Debug.Log(('Transform Tag is: ' + tag))